#pragma once
#include <Rz/Object.h>
#include <Rz/Graphics/Render/IEffect.h>
#include <Rz/Graphics/Effects/EffectBase.h>

namespace Rz { namespace Graphics { namespace Materials {

class MaterialBase :
	public Effects::EffectBase
{
	protected:
		MaterialBase(Render::IRenderDevice* renderDevice)
			: Effects::EffectBase(renderDevice)
		{

		}
};

} } }
